Stream with your chat
Turn your Twitch channel into a hero. Your community builds it; then chat plays it live.
Streamer mode turns your Twitch channel into a hero that your whole chat plays together. You and your viewers summon it, you take it live, and chat steers it with votes, all in the same shared world and one-minute rounds as every other hero.
The whole rhythm, once you're set up:
- Connect your channel. Link your Twitch account so the game knows who your chat is.
- Summon a hero together. You and chat write its name, its story, and its first skill.
- Go live. The hero enters the world and starts taking commands.
- Chat votes. Viewers type
!vote <command>and the most-voted command wins each round. - Rest between streams. Put the hero to sleep when you're offline; it picks up exactly where it left off.
It all lives at /streamer. You'll need a free account with a linked Twitch channel, and that page walks you through connecting it.
Summon a hero, together
Three fields make a hero: its name, its description, and its first skill.
A new hero is built from three fields: Name, Description, and a first Skill. For each one you write your take, then open it to chat. Viewers submit their own ideas, and a slider decides how the two sides mix.
- Your take plus the blend slider. Write a line yourself, then set a slider from all chat to all you (0–100%). It tells the AI how much weight your take carries against the community's.
- The Summoning Circle. Share your link (
/summon/<your-channel>) on stream. Anyone watching can submit an idea for each open field, and resubmitting just replaces their last one. - Generate. The AI takes your line plus a random shuffle of chat's submissions, blends them into one result, and tells you in a sentence what made it in. Don't love it? Regenerate.
- Accept all three, then Summon. Once every field is generated and accepted, summon the hero and it walks into the world.
You're writing a seed, not the finished story. The summoning sets what the hero is like at the start; what happens to it next is up to the votes, the dice, and the world.
See an example name blend
Streamer's take
“Korvath, Ember of the North”
Chat's ideas
- “Sir Snugglesworth III”
- “Korvath the Unpaid Intern”
- “Gerald”
Blended at 60% streamer / 40% chat
Korvath, Ember Intern of the North
The final name blends the streamer's original heroic and regional theme 'Korvath, Ember of the North' with the community's humorous and casual 'Unpaid Intern' title, creating a unique and pronounceable hero name.
A real output from the summoning AI — not a mock-up. Yours will differ.
See an example description blend
Streamer's take
“A disgraced royal cartographer who burned the only map to the kingdom's lost vault, and now wanders the world trying to redraw it from memory.”
Chat's ideas
- “she is terrified of birds for reasons she refuses to explain”
- “carries a battered tea kettle that whistles when danger is near”
- “owes money to every tavern on the continent”
Blended at 50% streamer / 50% chat
Once a royal cartographer, she is now a wandering outcast, haunted by the mistake of burning the sole map to the kingdom's lost vault and compelled to redraw it from memory. She carries a battered tea kettle that whistles when danger approaches, a constant reminder of her uneasy travels. Though owing debts to every tavern in the land, she remains determined, yet secretly terrified of birds for reasons she refuses to reveal.
This character blends the streamer's core concept of a disgraced royal cartographer trying to restore a lost map with the community's unique touches: the distinctive whistle of a battered tea kettle signaling danger, widespread debts owed to taverns, and a mysterious fear of birds.
…and the character the game forged from it
Korvath, Ember Intern of the North, once a royal cartographer, now a haunted outcast seeking redemption through her memories of a lost map.
Backstory (every hero): An ordinary person pulled from another world, still piecing together their purpose in this strange realm.
Portrait generated by the game's image pipeline from this exact character sheet.
A real output from the summoning AI — not a mock-up. Yours will differ.
See an example first skill blend
Streamer's take
“Frost magic that creeps — slow, patient ice that spreads while she stands her ground.”
Chat's ideas
- “make it sneeze-powered somehow”
- “ice skating attacks!!”
- “she can freeze drinks for the party”
Blended at 70% streamer / 30% chat
A frost magic skill where she summons slow-spreading ice that steadily creeps forward while she remains steadfast, leaving behind subtly chilled spots reminiscent of frosty drinks, giving a calm yet invigorating presence.
This skill blends the streamer's vision of slow, patient frost magic with the community's refreshing idea of freezing beverages, creating a creeping ice effect that subtly cools the environment without incorporating the more whimsical or unrelated suggestions.
…and the five-tier skill the game forged from it
Chat uses it with chill —
but only Tier 1 is awake at first. Watch the “mistranslation” correct itself tier by
tier:
Tier 1: Cool Step your hero wakes with this
You occasionally notice that standing still for a few moments makes your boots a tad chilly, leaving faint frost on the ground when you lift your feet. It feels like a party trick—good for keeping your tea slightly colder or making tavern floors oddly slippery.
Tier 2: Draft Walker meditation unlocks
Focusing your will, you cause a subtle line of cold to trail behind as you move or stand firm. You can deliberately chill small patches of ground, lowering the temperature enough to delay rot in supplies or startle pests. Still, the effect is slow and hardly combat-worthy.
Tier 3: Ice March meditation unlocks
With a firm stance and focused breath, you command a creeping tide of frost to spread outward from your presence. The flow is mesmerizing, slow but steady, capable of coating surfaces in sharp rime. You realize you manipulate not just cold, but the principle of inexorable advance.
Tier 4: Frost Assertion meditation unlocks
Now, raw intention alone can conjure a spreading, tenacious freeze in any direction you choose. The ice bends to your will, creeping steadily across floors, walls, or even up creatures—regardless of obstacles—responding to your focus and determination.
Tier 5: Axiom of Relentless Chill meditation unlocks
You fully comprehend the immutable law of slow encroachment—the certainty that, given time, cold claims all things. By invoking this axiom, you leave behind pockets of absolute stillness and chilling inevitability that sap warmth, hope, and motion itself. The world must make way for the frost you decree.
A real output from the summoning AI — not a mock-up. Yours will differ.
Chat plays the hero
Once summoned, the hero is tied to your channel, and chat drives it.
The hero is bound to your Twitch channel. Viewers play by typing !vote <command> in chat, for example !vote go north or !vote search. It's the exact same
command syntax as the keyboard game (see Typing commands for the full
reference), and each one-minute round the most-voted command becomes canon.
- Chat votes in Twitch. No website or account needed, just
!vote <command>in your chat. - You can drive it from the web too. As the channel's streamer you can type
commands straight onto the hero's gamescreen, and everyone else can
+1the votes already on the board.
Chat's first quest: gear up and clear objectives
The hero wakes at level 1. The first beat is getting it moving, not min-maxing.
Open the gamescreen and hand the hero to chat. The early loop is simple: explore the world, pick up gear, and clear the objectives that appear. Each one levels the hero and pays out a lasting reward.
Push that far enough and the hero can take on the world's boss. Whoever lands the killing
blow earns the right to forge what comes next: a vote of meditate world ! <your
vision> sets the name, look, and feel of the world everyone travels to after this one.
The skill chat summoned starts at Tier 1 of 5, a weak first form, and sharpens later as the hero meditates deeper in the world. See Growth & meditation for how reflections are judged, and Skills & crafting for how the tiers unlock.
Go live, then rest
Take the hero live when you stream; put it to sleep when you don't.
From /streamer you flip the hero between Live and Dormant with one button: Go Live or End Session.
- Live. The hero is in the world and taking chat's votes.
- Dormant. The hero steps out of the world and takes no commands. When you go live again it returns to the same spot it left. Viewers who open its gamescreen meanwhile see a gentle "this hero is resting" note.
Ready? Start streaming →