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An MMORPG in text and voice

Our Story: the audiobook you steer.

One shared world. Summon a hero into it and steer it alone, with your Twitch chat, or with a crowd. Every minute a move is called, the dice decide what happens, and the narrator reads it aloud. Beat the boss at the frontier and you write the next world.

How it works

Vote, roll, and author the next beat together.

Our Story is tabletop storytelling played through one shared hero. Every turn, the crowd proposes the hero's next verb and votes on it. The engine rolls the dice and decides what happens when the hero tries it.

1
Vote on the hero’s next move

Sign up for free and start voting with a crowd on a hero's next move.

2
Vote on the next move

Vote with a verb, plus a target and extra detail if you want to say how. Every minute, the votes combine into one command.

3
Watch or listen as the story adapts

Dice roll, skills trigger, and the narrator stitches a new beat that everyone experiences together.

What makes us different

What makes Our Story different.

Every system below is built on the same idea: the crowd is the player, the narrator is the voice, the game engine is the rulebook.

MMO², and the win is authorship

A boss-rush sandbox MMO in one shared universe, every hero steered by a different crowd. Each world has one boss standing at the way out, and killing it opens the road on. Beat the boss at the frontier, where nothing lies beyond, and the hero who lands the killing blow earns the right to shape what comes next: the crowd describes that world, the game builds it, and its boss becomes the wall everyone else has to climb.

Growth is articulated, not clicked

There is no "+1" button. To raise a skill, the community meditates on what it means. To raise a stat, they compose a mantra in this hero's voice. To bring a fallen hero back, they speak their resolve. In every case, the same rule: the crowd articulates, the judge reads it, and only sincere reflection moves the number. Cheap input fails.

8,000+ verbs, and magic is built from them

No spellbook. The dictionary is the spellbook. Atomize the goblin, acidify the door, avalanche the whole room, and the dice rule on whether it works.

Anything can be crafted

No recipe list. What gates the result is the community's skill execution: how well they coordinate the skills, materials, and intent the work requires. A masterwork blade and a bent nail come from the same system. The difference is the crowd that made them.

Hands free, eyes off, audiobook-style story

Turn the voice on to hear the narrator read each story beat as you steer the hero.

Soft checks meet hard mechanics

Dice still roll. Stats still matter. Inventory is still inventory. All of that is the engine, and none of it can be talked out of anything. What the engine cannot answer, whether your words were a skill or just words, goes to the judge. Hard mechanics underneath, human judgement on top.

Funding is invite-only right now. If you would like early access, write to sam@itsmystory.ai.

Communities raising a pool

Start a community

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Toolbelt

Resources that keep the story coherent.

Whether you're new to the story or a seasoned player, these references keep everyone grounded in the same ruleset.

Gameplay Guide

Learn how a group steers one hero, and what makes a command worth voting for.

Verb Catalog

See the actions the hero can take.

Roll Compendium

Votes choose the hero’s action. Stats help determine whether it succeeds, and the narrator tells the result.

Ready to play?

A move is called every minute. Sign in and the next one can be yours.