How the game works
A real game engine runs the world. The AI is its storyteller, not its boss.
Every round, the winning vote goes to the game engine: hard-coded rules that roll real dice, apply your stats and items, move things on a real map, and fix one definite outcome. Only then does the AI narrator step in. Its whole job is to tell you what the engine already decided, vividly. It can't fudge a miss into a hit, revive the fallen, or invent loot. The dice did the deciding.
One action, three points of view
When a vote resolves, the narrator tells the outcome three times, once per vantage, and routes each version to a different audience. Everyone steering the same hero reads the same line:
- The acting hero’s voters: “You swing your sword at Borak…”
- The target hero’s voters: “Ayla swings her sword at you…”
- Everyone else in the node: “Ayla swings her sword at Borak…”
Same dice outcome, same scene, same ! context, re-pointed so the story lands from
each hero's vantage. Try it: edit the action, pick what the dice said, and
watch the three narrations split apart while all of them respect your chosen outcome.
A clean hit on a hostile target.
Your fist cracks against the goblin's jaw and it staggers back toward the torchlight, dagger wavering.
Pain bursts across your face as the fighter's knuckles drive you backward into the heat of the flame.
Kaelen's fist lands hard, knocking the goblin back toward the guttering torch.